This makes riding in a tight pack of bikes or chasing an opponent down a long straightaway the best sounding moments in the game. RaceWard was diligent with sounds during the development of the title, and captured real-world sounds not only from the trackside, but also from multiple onboard angles. The high-revving note of the 1,000cc bikes is complemented by a throaty exhaust during off-throttle times, along with the pops and bangs you’d expect from superbikes. This was mitigated somewhat by turning the settings down, but the title still performs far worse than most contemporary racing games. With the V-Sync turned off, I was averaging 110 FPS on the highest settings but still getting frequent stuttering. There are three V-Sync options: 30 FPS, 60 FPS and off. Even on my 6800 XT video card, I was unable to maintain a steady 60 frames per second. It is also poorly optimized during gameplay, as evidenced by persistent and disruptive frame skips. A well-crafted photo mode allows you to produce nice shots, but those aren’t representative of the core gameplay graphics.Īnimated fans and blowing flags are present at the various tracks, which is a nice touch, but the surrounding hills and flora are uninspired and take away from the immersion of racing at the various circuits or riding through the hills and seaside roads showcased on the point-to-point courses of the title. Even on the highest settings, the tracks have a grainy look, and there is a very pronounced draw distance limit that hold this title back visually. The motorbikes look great with noticeable rider animations, but the surroundings are only passable. While the title utilizes clever camera angles during replay and AI-controlled times, the gameplay visuals are a different story. GraphicsRiMS Racing is visually a mixed bag. Excellent attention to detail on the bikes.Immersive career and bike maintenance mode.Challenging and consistent motorbike physics.The title features bikes from Aprilia, BMW, Ducati, Honda, Kawasaki, MV Agusta, Suzuki and Yamaha, and international race circuits including Nürburgring, Silverstone, Fuji, Laguna Seca, Paul Ricard, Mosport, Zolder, Bahrain, Suzuka and Monsanto, plus 6 fictional point-to-point runs and their reverse layouts. RiMS Racing from developer RaceWard and publisher Nacon aims to position itself as a pure motorbike racing simulator, with much of the promotional material released during development focused on the ability for users to replace individual components of their bike off track. Here is my review of the latest motorbike simulator. RiMS Racing from developer RaceWard Studio is now available in select regions on Steam, Xbox and Playstation consoles, with the full release set for August 24th.
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